My lessons are geared towards those who are beginners to digital art and using Adobe software. I like to take a relaxed approached to teaching, and allow students to go at their own place, ask questions and allow them to test out different things if they are confident.
I can demonstrate a few different methods of making models, as there are multiple avenues to build things in 3D. It helps to have an idea sketched on paper to start before taking the idea to 3D. To start, you need to gather references, and sketches of what you want. That way you have a clear idea and understanding of the object model. From there you block out the main shapes of the model.
My lessons will cover 3D modelling techniques and 3D visualization, from beginner to advance levels. Lessons will show examples of how to be time effective and accurate in the current relevant 3D industry. Will also show examples of styles and standards related to different fields.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
My method of teaching is creating an understanding of the task instead of showing and copying so that once you go through the process again there won't be a need to look up how it is done. We will work up from the very basics without skipping steps so there is no unknowns and the how and why is fully grasped.
My teaching method is 100% focused on you and your goals. If you have specific requirements we can hone your skills in that area. If you would like to cover the most critical areas of design and learn all the industry tips and tricks I am more than happy to share my knowledge.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
I am a friendly person who's main goal is to improve myself and other people. Their are many different outcomes a person can work towards when learning to become a 3D Artist. My aim with students is to: explore/identify these outcomes, figure out how to reach them, and assess their practicality in the industry.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
My teaching methodology is based upon the production requirements. I mostly develop my curriculum based upon the industry standard so that the students are production ready, able to cope with the way how production pipeline works and deal with tight deadline.
As I spend year learningnew technologies I have came across many ways of teaching and trasnefring the knowledge, I demonstrate the whole process briefly to demonstrate all the steps and sub steps then I fill ap with deep explanation and .
Base my teachings around all the game design experience I have and tricks to capture an addictive playing experience ever
I am very flexible on that however firstly I will find needs of student and from there will go to next step
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
My method on teaching people at such a young age is quite the same, most of the time kids are generally very nervous and can break down to the intimidation of being in a room with strangers, I combat this in a few different ways.
I use a structured approach, starting of with the basics to get you up and running using industry standard 3D modeling packages such as 3ds Max, Maya & Zbrush. From there I delve deeper in to the theory of character design, anatomy and sculpture technique.
I will base my classes on the fundamentals of each area for new people and advancing with each lesson, taking people who don't know much about 3d to a point where they can make something and leave people in a good place to be able to learn more technical details as well
Start with the basics and find out the best learning method for the individual. People who are more focused Concept art do not need as much time in learning how all the technical parts to a project unless they require to do multiple roles within a company.
I base my class on the same sylabus as AIE Game Art Course. I will be taking you through the entire pipeline from concepting your character to modelling in zbrush, retopology in Maya, texturing in substance painter, rigging and animation and finally exporting you character to unity or Unreal.
I like to approach the student own project or propose one from beginning to end so we could develop all the competences needed for a successful design project , 3d printing operation , material selection and applying finishes to the prototype.
Visual is seeing the material, Audio is hearing the material, and Kinesthetic is feeling the material. Meaning, the optimal learning environment is NOT to sit passively waiting for a lecture to end. The IDEAL learning environment is when the Student sees, hears, and feels the material themselves.
I am a hands on person, I prefer to teach students/clients directly. With that being said, I am able to demonstrate and guide them directly if they run into trouble. Besides its better to meet up in person, that way clients/students won't be bored/distracted.
3D Art is an amazing but broad world. I approach my classes fully adapted to your background and what is that you want to learn and achieve. All while having the big picture constantly in mind. Some of the most common situations where I can be of help are; - If you want to be introduced to the world of 3D in a comprehensive manner.
My teaching process is modelled after project based learning. Each lesson is reduced into a short hands-on exercises followed by a larger creative project. This approach ensures that each student 'learns by doing', learning problem solving and design skills and has been proven to work with past results in the HSC Multimedia subject.
I am a graduate of the University of the Valley of Mexico where I develop the animation career, I am currently studying architecture and offering personalized classes, I also teach English and I spent a season in Canada developing professionally, which helped me to have more experience
I use didactic techniques to fix knowledge. One is training, execution and skill development. Online classes can be recorded by the student in this way so you can watch it several times. In my classes the student learns techniques of the programs, and theoretical knowledge of Graphic Design, of graphic planning, graphic production and final art.
Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
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