I will teach the best methods for postproduction in photoshop as well as how to make diagrams in illustrator. Also will teach how to use InDesign for the purpose of a good architectural presentation. Hence, learn how to make a good presentation using the adobe suite.
I have a very practical and down to earth teaching style that will provide students will real-world examples and problems. This is aimed to familiarise students with situations they will face in industry or within future studies. Each lesson will be aimed to either help the student with current assessment guiding them through the design process or familiarise them with individual design processes.
My approach is hands on guiding students in setting up printers, preparing files for printing, producing prints, post production and maintenance of printers. I can provide tuition at our workshop on our own printers or on your own printer. We can also assist with troubleshooting issues with 3d Printing.
My lessons will cover 3D modelling techniques and 3D visualization, from beginner to advance levels. Lessons will show examples of how to be time effective and accurate in the current relevant 3D industry. Will also show examples of styles and standards related to different fields.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
Cover Basics first Create a framework/outline for lessons - Lessons in stages Understand requirements and then deliver through interactive content, presentations, tutorials etc.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
I prefer One on One teaching and Cater to a kinaesthetic (Tactile Learning) method of learning Its not about the lecture It about experiencing the learning and having fun doing it, once a student has developed the basic skills they are encouraged to experiment and develop their own projects to design and will be assisted along the way.
I would like to have my classes to be interactive where everyone comes up with new things, 3D Printing is such a new field and there is no way one can know everything, it's best if we all come together and collaborate, there's exciting things happening everywhere.
Theory and practical side by side for max utilization of time
Hi my name is Mark, I come from a Mechanical Engineering and design background which has lead me to pursue and develop a love for 3D printing. Learning principles are focused on the practical skills behind 3D printing that are required to be successful. Lessons are designed to be a fun and interactive learning experiences covering the full engineering and design process through to final product.
Intersections with students, should be simple and understanding. to bring dull academic concepts to life with visual and practical learning experiences, helping your students to understand how their schooling applies in the real-world. Encourage students of mixed abilities to work together by promoting small group or whole class activities.
A systematic approach, student-focused, adjusting the pace to the learner, covering the topics of interest, homework assignments. I would like to pass to the students exactly the knowledge they would like to use in their university/professional career. I can work both with individuals as well as with organized groups, both online and in person.
How the technologies differ from each other Which part is a best candidate for which technology Which material is suitable for which application? How do I select the technology and the material? What can be pain point / bottleneck? How does the part orientation change or affect the part quality? What are the post proccesses?
My teaching method is based on building skills and knowledge in a meaningful way to achieve a tangible purpose. I start with diagnostic assessment and data gathering to develop a comprehensive understanding of the educational needs of my students, which allows me to hand-craft instruction to suit individual learners.
3D printing is quite new, but it has so much potential. I am a super nerd, so just tell me what you are interested in and I will plan our lessons accordingly. If you are not sure where to begin, I will create a lesson plan for you to look over and tell me what excites you.
My teaching methodology is based on introducing the 3d Printing and its advantages. comparing additive manufacturing with other subtractive methods. Teaching most commercial 3D printing methods with showing some parts and examples.
I will teach you about 3D printing, how the 3D printing is changing the world, how we can easily integrate with this new technology, I will share with you my experience of 3d printing. How you can print the parts you like etc. It will be full of fun.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
As I spend year learningnew technologies I have came across many ways of teaching and trasnefring the knowledge, I demonstrate the whole process briefly to demonstrate all the steps and sub steps then I fill ap with deep explanation and .
My teaching method is by making students understand about the real world applications. For example if we need to print a 3d model like a spanner or gear wheel then how exactly it helps in making the model in less time and efficiency of the printing.
Since 3D printing is a practical subject, 3D printers can be helped by showing live printing, but videos and slideshows can also work.
I based my teaching methodology in Practical and Professoinal ways that are used nowadays that will make students immediately ready to work My gained experience while working in several companies, being part of different group projects and my general knowledge in many engineering fields lead me demonstrate strong ,practical engineering and projects management skills.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
I teach by both practical experience and walkthroughs I also will have set files for you to scale and modeling will have an introduction for you to design based on the information given
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
I base my classes on practical learning. That's the way I learned from my tutors and I believe it is the most efficient way. I like to teach concepts by showing how they can be applied in actual situations.
I use a structured approach, starting of with the basics to get you up and running using industry standard 3D modeling packages such as 3ds Max, Maya & Zbrush. From there I delve deeper in to the theory of character design, anatomy and sculpture technique.
As I have practical experience of 3d printing, I can guide you how to design and 3d print so that you will have less chances of failure. Not only this, preparing STL file is as important as designing. I can guide on this field as well.
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