I have used CAD for school, work, and for fun. I understand both the technical skills required for engineering modeling and simulation, and the mathematics and theory behind how the programs function. There is very little about the process that I don't understand and so I can answer almost any question. With this type of skill, the best way to learn is by guided practice.
I will teach the best methods for postproduction in photoshop as well as how to make diagrams in illustrator. Also will teach how to use InDesign for the purpose of a good architectural presentation. Hence, learn how to make a good presentation using the adobe suite.
I have a very practical and down to earth teaching style that will provide students will real-world examples and problems. This is aimed to familiarise students with situations they will face in industry or within future studies. Each lesson will be aimed to either help the student with current assessment guiding them through the design process or familiarise them with individual design processes.
I can demonstrate a few different methods of making models, as there are multiple avenues to build things in 3D. It helps to have an idea sketched on paper to start before taking the idea to 3D. To start, you need to gather references, and sketches of what you want. That way you have a clear idea and understanding of the object model. From there you block out the main shapes of the model.
My approach is hands on guiding students in setting up printers, preparing files for printing, producing prints, post production and maintenance of printers. I can provide tuition at our workshop on our own printers or on your own printer. We can also assist with troubleshooting issues with 3d Printing.
My lessons will cover 3D modelling techniques and 3D visualization, from beginner to advance levels. Lessons will show examples of how to be time effective and accurate in the current relevant 3D industry. Will also show examples of styles and standards related to different fields.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
Cover Basics first Create a framework/outline for lessons - Lessons in stages Understand requirements and then deliver through interactive content, presentations, tutorials etc.
I'd want to know how much you know initially so we can work towards your improvement. If you have a project you'd want to imitate or learn how to create, we can work with that as a project. Through the completion of that project, I introduce the different tools to utilise. If not, we can always start with the basics, learning each tool and knowing what they do.
I like to take the approach of teaching a class slowly as possible, while most people are fast learners, there are others who take some time to learning, i like to make sure everyone is able to understand the lesson
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
I have strong background in Mechanical design engineering. I will start with basic engineering concepts and how to implement it on softwares. Each software will have same procedure mentioned below. 1. Sketch (2D Design and drawings) Eg-Knuckle joints. 2. Part modelling,(3D Modelling) of using softwares unique features. Eg- Crane hook 3.
My method of teaching is creating an understanding of the task instead of showing and copying so that once you go through the process again there won't be a need to look up how it is done. We will work up from the very basics without skipping steps so there is no unknowns and the how and why is fully grasped.
I believe by confront with encouragement and dedication give boost to the student.
My teaching method is 100% focused on you and your goals. If you have specific requirements we can hone your skills in that area. If you would like to cover the most critical areas of design and learn all the industry tips and tricks I am more than happy to share my knowledge.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
I prefer One on One teaching and Cater to a kinaesthetic (Tactile Learning) method of learning Its not about the lecture It about experiencing the learning and having fun doing it, once a student has developed the basic skills they are encouraged to experiment and develop their own projects to design and will be assisted along the way.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
I would like to have my classes to be interactive where everyone comes up with new things, 3D Printing is such a new field and there is no way one can know everything, it's best if we all come together and collaborate, there's exciting things happening everywhere.
Theory and practical side by side for max utilization of time
Hi my name is Mark, I come from a Mechanical Engineering and design background which has lead me to pursue and develop a love for 3D printing. Learning principles are focused on the practical skills behind 3D printing that are required to be successful. Lessons are designed to be a fun and interactive learning experiences covering the full engineering and design process through to final product.
My lessons will be focused on beginners, however intermediate techniques will be included when necessary. We will begin lessons by going over basic concepts on the lesson matter before moving onto a deeper discussion on what can be achieved by the skills. Questions can be asked whenever but there will be time towards the end for questions as well.
A systematic approach, student-focused, adjusting the pace to the learner, covering the topics of interest, homework assignments. I would like to pass to the students exactly the knowledge they would like to use in their university/professional career. I can work both with individuals as well as with organized groups, both online and in person.
My teaching methodology is to pass on to students the skill sets & thought processes required to take a Client brief from concept to realization within a realistic time frame. I am by nature a listener, and will always tend to tailor my teaching skills to a students particular needs.
3D printing is quite new, but it has so much potential. I am a super nerd, so just tell me what you are interested in and I will plan our lessons accordingly. If you are not sure where to begin, I will create a lesson plan for you to look over and tell me what excites you.
I am a friendly person who's main goal is to improve myself and other people. Their are many different outcomes a person can work towards when learning to become a 3D Artist. My aim with students is to: explore/identify these outcomes, figure out how to reach them, and assess their practicality in the industry.
Based on the students' problem, and I'll try to find the solution.
My teaching methodology based on , make the student search for a illustrated product that they think they can not be doing it .. and teach them to reach they same quality even better of the product .
MY TEACHING METHOD IS SIMPLE, I LIKE TO TEACH THE MOST IMPORTANT STUFF AT FIRST SO MY STUDENYS CAN GO ON AND START WORKING ON THEIR PROJECTS, HOMEWORK OR ASSESMENTS. I BASE MY TEACHING ON WHAT I'VE LEARNED AND WHAT I'VE CREATED OVER THE YEARS IN COLLEGE AND UNIVERSITY. IF YOU NEED TO LEARN SPECIFICS I WILL DESIGN CUSTOM MADE CLASSES FOR YOU TO LEARN EXACTLY WHAT YOU LOOK FOR.
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